If you don't have Bluetooth or you want more range, you can also install a UPnP server on your Linux machine. It has the distinct advantage of working with all players. This is the first thing to try, and it may even be worth the small expense of buying a USB Bluetooth adapter for your media PC. What CAN you do to get Android sound to a remote rendering engine? One answer says send it over Bluetooth which only works well for short distances and for Media PCs with Bluetooth. Maybe soon your answer will be built into Androids. However, a custom ROM HAS been made to include Pulseaudio as the Android sound engine. Currently there is no built-in protocol for "stock" Androids to connect to remote Pulseaudio servers.
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